Major update with new features!


Time Bandit Part 1 just received a major update with new features. A summary of the biggest changes follows, with more details below.

  • Buy furniture for your home from the shop
  • Steam achievements
  • Steam Cloud functionality and save backups
  • Added the moon and accurate moon phases
  • Added seasons for the forest
  • Added a few new radio conversations
  • Button prompts to advance dialogue will now be updated to your remapped controls

Buy furniture for your home

Joseph now sells furniture for your home at the gas station. It's not much, but it's better than nothing!

Steam achievements

There are now 11 Steam achievements to collect, from getting radicalized to collecting all the secret time crystals and stealing the maximum possible time crystals in Part 1. Your itch.io copy comes with a Steam key so you can play the game on Steam. If you've already been playing Time Bandit, you will have to start a new game to collect many of the achievements.

Steam Cloud functionality and save backups

Now you can save your game to the Cloud. If you've already finished Part 1, I recommend loading up the game just to send a backup to the cloud, in case you switch hardware before Part 2 comes out.

I've heard reports for other games of Steam Cloud overwriting saves when switching between devices (e.g., between a PC and a Steam Deck), so I also set up local save backups. Hopefully you won't have to use them, but in case anything goes wrong, see the FAQ for how to restore your save from a backup.

Added the moon and accurate moon phases

Now there are real-time moon phases that are (approximately) accurate to the day. While setting these up, I also noticed and fixed an issue with transitioning out of sunrises, which most people probably never ran into since I doubt many are playing the game at sunrise.

Added seasons for the forest

Return to the forest year-round to see how your trees are growing and changing. It's a lovely autumn right now.

Updated button prompts for advancing dialogue

If you remapped the action button, the button prompt for advancing dialogue will now update properly to your remapped control. Due to display limits, if you use a button that is represented by more than one or two characters, it may be difficult to read (e.g., for spacebar, which may be a common button to remap to, the word "space" may be too tiny to read).

Incidentally, just as I was preparing to publish this update, Valve reviewed Time Bandit Part 1 for Steam Deck compatibility, and it received playable status. This is line with what I expected from players who said that the game was working well for them on the Deck. It's a great way to play an idle adventure game like this!

In addition, I quietly made numerous bugfix updates in the weeks following the launch (we were up to v1.0.13 before this v1.1.0 update!). I may add an official changelog in the Steam forums when I get the chance, just in case anyone is curious about what exactly was fixed!

If you haven't checked out Time Bandit Part 1, now is a great time, and be sure to try out the new furniture for your home!

https://phoenixup.itch.io/time-bandit

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